b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <Integration/Assets/ActorAsset.h>
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#include <Integration/Rendering/RenderActorInstance.h>
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namespace EMotionFX
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{
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namespace Integration
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{
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class RenderActor;
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class RenderBackend
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{
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public:
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AZ_RTTI(EMotionFX::Integration::RenderBackend, "{999AC1A7-0FBA-4F36-81B8-939FC80F1042}")
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AZ_CLASS_ALLOCATOR_DECL
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RenderBackend() = default;
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virtual ~RenderBackend() = default;
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virtual RenderActor* CreateActor(ActorAsset* asset) = 0;
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virtual RenderActorInstance* CreateActorInstance(AZ::EntityId entityId,
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const EMotionFXPtr<EMotionFX::ActorInstance>& actorInstance,
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const AZ::Data::Asset<ActorAsset>& asset,
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const ActorAsset::MaterialList& materialPerLOD,
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SkinningMethod skinningMethod,
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const AZ::Transform& worldTransform) = 0;
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};
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} // namespace Integration
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} // namespace EMotionFX
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