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o3de/Code/Legacy/CrySystem/XML
lumberyard-employee-dm 447832dd81
Updated the GameApplication to mount the engine.pak (#4128)
* Updated the GameApplication to mount the engine.pak

This allows loading the autoexec.cfg and bootstrap.game.<config>.<platform>.setreg from the engine.pak files
The engine.pak is searched for in the following order: <ExecutableDirectory>/engine.pak, followed by <ProjectCacheRoot>/engine.pak

Removed a lot of unused APIs from the AZ::IO::Archive feature suite
Updated many of the AZ::IO::Archive classes to use AZ::IO::Path internally.
The logic to search for files within an Archive has been updated to use AZ::IO::Path and to remove case-insensitve string comparisons
Somehow removed the CryFile dependency on anything Cry

Updated the Settings Registry to support reading from the FileIOBase and therefore Archive files in the GameLauncher via the `SetUseFileIO` function

Removed AzFramework Dependency on md5 3rdParty library

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Linux build fix

Added an include of <stdio.h> before the <rapidxml/rapidxml.h> include as it usesnprintf.

Added `static` to the constexpr constants in ExtractFileDescription in SettingsRegistryImpl.cpp to fix clang compile issue

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the case used to mount the Engine PAK file in the GameApplication to be Engine.pak to match the other locations where it is mounted

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the proper FFont call to FileIOBase::Size to supply the correct
integer type of AZ::u64 instead of size_t
This fixes building on platforms where size_t is type defined to be
unsigned long

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed segmentation fault in Archive::Unregister when outputing the filename of the Archive file being closed

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix calls to OpenPack in the Legacy LevelSystem

The LevelSystem was calling the incorrect overload of OpenPack that
accepts BindRoot for the mounted level.pak instead of the overload that
that passes a memory block object.

This was causing the level pak files to be mounted using an invalid
directory, causing file accesses inside the level pak to fail.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the error messages in the ZipDir CacheFactory class to use AZ_Warning directly

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ArchiveFileIO m_trackedFiles container to store mapped type as an AZ::IO::Path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
Expat SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634) 5 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SerializeXMLReader.cpp Legacy code cleanup - part 3 (#3903) 4 years ago
SerializeXMLReader.h Legacy code cleanup - part 3 (#3903) 4 years ago
SerializeXMLWriter.cpp Legacy code cleanup - part 3 (#3903) 4 years ago
SerializeXMLWriter.h Legacy code cleanup - part 3 (#3903) 4 years ago
XMLBinaryNode.cpp Avoid redefining `PRI` macros on Linux (#4055) 4 years ago
XMLBinaryNode.h more fixes 4 years ago
XMLBinaryReader.cpp Merge branch 'development' into cmake/SPEC-7182 4 years ago
XMLBinaryReader.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
XMLBinaryWriter.cpp Legacy code cleanup - part 3 (#3903) 4 years ago
XMLBinaryWriter.h Legacy code cleanup - part 3 (#3903) 4 years ago
XmlUtils.cpp Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
XmlUtils.h Legacy code cleanup - part 3 (#3903) 4 years ago
crysystem_xmlbinary_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
xml.cpp Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
xml.h Merge branch 'development' into cmake/warn_virtual 4 years ago