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o3de/Code/Editor/Controls/MultiMonHelper.h

45 lines
1.6 KiB
C

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H
#define CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H
#pragma once
// Taken from: http://msdn.microsoft.com/en-us/library/dd162826(v=vs.85).aspx
#define MONITOR_CENTER 0x0001 // center rect to monitor
#define MONITOR_CLIP 0x0000 // clip rect to monitor
#define MONITOR_WORKAREA 0x0002 // use monitor work area
#define MONITOR_AREA 0x0000 // use monitor entire area
//
// ClipOrCenterRectToMonitor
//
// The most common problem apps have when running on a
// multimonitor system is that they "clip" or "pin" windows
// based on the SM_CXSCREEN and SM_CYSCREEN system metrics.
// Because of app compatibility reasons these system metrics
// return the size of the primary monitor.
//
// This shows how you use the multi-monitor functions
// to do the same thing.
//
// params:
// prc : pointer to QRect to modify
// flags : some combination of the MONITOR_* flags above
//
// example:
//
// ClipOrCenterRectToMonitor(&aRect, MONITOR_CLIP | MONITOR_WORKAREA);
//
// Takes parameter pointer to RECT "aRect" and flags MONITOR_CLIP | MONITOR_WORKAREA
// This will modify aRect without resizing it so that it remains within the on-screen boundaries.
void ClipOrCenterRectToMonitor(QRect *prc, const UINT flags);
#endif // CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H