/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H #define CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H #pragma once // Taken from: http://msdn.microsoft.com/en-us/library/dd162826(v=vs.85).aspx #define MONITOR_CENTER 0x0001 // center rect to monitor #define MONITOR_CLIP 0x0000 // clip rect to monitor #define MONITOR_WORKAREA 0x0002 // use monitor work area #define MONITOR_AREA 0x0000 // use monitor entire area // // ClipOrCenterRectToMonitor // // The most common problem apps have when running on a // multimonitor system is that they "clip" or "pin" windows // based on the SM_CXSCREEN and SM_CYSCREEN system metrics. // Because of app compatibility reasons these system metrics // return the size of the primary monitor. // // This shows how you use the multi-monitor functions // to do the same thing. // // params: // prc : pointer to QRect to modify // flags : some combination of the MONITOR_* flags above // // example: // // ClipOrCenterRectToMonitor(&aRect, MONITOR_CLIP | MONITOR_WORKAREA); // // Takes parameter pointer to RECT "aRect" and flags MONITOR_CLIP | MONITOR_WORKAREA // This will modify aRect without resizing it so that it remains within the on-screen boundaries. void ClipOrCenterRectToMonitor(QRect *prc, const UINT flags); #endif // CRYINCLUDE_EDITOR_CONTROLS_MULTIMONHELPER_H