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o3de/Gems/EMotionFX/Code/Include/Integration/EditorSimpleMotionComponentBus.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Component/ComponentBus.h>
namespace EMotionFX
{
namespace Integration
{
class EditorSimpleMotionComponentRequests
: public AZ::ComponentBus
{
public:
virtual void SetPreviewInEditor(bool enable) = 0;
virtual bool GetPreviewInEditor() const = 0;
virtual float GetAssetDuration(const AZ::Data::AssetId& assetId) = 0;
};
using EditorSimpleMotionComponentRequestBus = AZ::EBus<EditorSimpleMotionComponentRequests>;
}
}