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o3de/Gems/Atom/Feature/Common/Code/Source/ReflectionScreenSpace/ReflectionScreenSpaceTraceP...

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1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/Pass.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <Atom/RPI.Public/Shader/Shader.h>
namespace AZ
{
namespace Render
{
//! This pass traces screenspace reflections from the previous frame image.
class ReflectionScreenSpaceTracePass
: public RPI::FullscreenTrianglePass
{
AZ_RPI_PASS(DiffuseProbeGridDownsamplePass);
public:
AZ_RTTI(Render::ReflectionScreenSpaceTracePass, "{70FD45E9-8363-4AA1-A514-3C24AC975E53}", FullscreenTrianglePass);
AZ_CLASS_ALLOCATOR(Render::ReflectionScreenSpaceTracePass, SystemAllocator, 0);
//! Creates a new pass without a PassTemplate
static RPI::Ptr<ReflectionScreenSpaceTracePass> Create(const RPI::PassDescriptor& descriptor);
Data::Instance<RPI::AttachmentImage>& GetPreviousFrameImageAttachment() { return m_previousFrameImageAttachment; }
private:
explicit ReflectionScreenSpaceTracePass(const RPI::PassDescriptor& descriptor);
// Pass behavior overrides...
virtual void BuildInternal() override;
Data::Instance<RPI::AttachmentImage> m_previousFrameImageAttachment;
};
} // namespace RPI
} // namespace AZ