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28 lines
847 B
C++
28 lines
847 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorAreaDebugComponent.h"
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#include <AzCore/Serialization/Utils.h>
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#include <AzCore/base.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <Vegetation/Ebuses/AreaSystemRequestBus.h>
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#include <Vegetation/Ebuses/InstanceSystemRequestBus.h>
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#include <VegetationSystemComponent.h>
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#include <Debugger/DebugComponent.h>
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namespace Vegetation
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{
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void EditorAreaDebugComponent::Reflect(AZ::ReflectContext* context)
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{
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EditorVegetationComponentBase::ReflectSubClass<EditorAreaDebugComponent, BaseClassType>(context);
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}
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}
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