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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/RPI.Public/Shader/ShaderReloadDebugTracker.h>
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namespace AZ
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{
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namespace RPI
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{
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bool ShaderReloadDebugTracker::s_enabled = false;
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int ShaderReloadDebugTracker::s_indent = 0;
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bool ShaderReloadDebugTracker::IsEnabled()
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{
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#ifdef AZ_ENABLE_SHADER_RELOAD_DEBUG_TRACKER
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// Set this to true in the debugger to turn on hot reload tracing.
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// If needed, we could hook this up to a CVar.
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return s_enabled;
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#else
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return false;
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#endif
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}
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ShaderReloadDebugTracker::ScopedSection::~ScopedSection()
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{
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ShaderReloadDebugTracker::EndSection("%s", m_sectionName.c_str());
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}
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} // namespace RPI
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} // namespace AZ
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