/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace AZ { namespace RPI { bool ShaderReloadDebugTracker::s_enabled = false; int ShaderReloadDebugTracker::s_indent = 0; bool ShaderReloadDebugTracker::IsEnabled() { #ifdef AZ_ENABLE_SHADER_RELOAD_DEBUG_TRACKER // Set this to true in the debugger to turn on hot reload tracing. // If needed, we could hook this up to a CVar. return s_enabled; #else return false; #endif } ShaderReloadDebugTracker::ScopedSection::~ScopedSection() { ShaderReloadDebugTracker::EndSection("%s", m_sectionName.c_str()); } } // namespace RPI } // namespace AZ