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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Model
Tom Hulton-Harrop dd95d2b02e
ensure brute force ray intersection works (#1170)
* ensure brute force ray intersection works in the same space as kd-tree intersection

* add additional tests for ray casts against meshes using brute force approach

* update api and add some additional test cases

* comment tidy-up and other small updates/fixes for ray intersection code

* fix issue with values at the end of a ray
5 years ago
..
Model.cpp ensure brute force ray intersection works (#1170) 5 years ago
ModelLod.cpp Move UvStreamTangentBitmask to new files. 5 years ago
ModelLodUtils.cpp Initial commit 5 years ago
ModelSystem.cpp Integrating latest 47acbe8 5 years ago
UvStreamTangentBitmask.cpp Move UvStreamTangentBitmask to new files. 5 years ago