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* ensure brute force ray intersection works in the same space as kd-tree intersection * add additional tests for ray casts against meshes using brute force approach * update api and add some additional test cases * comment tidy-up and other small updates/fixes for ray intersection code * fix issue with values at the end of a ray |
5 years ago | |
|---|---|---|
| .. | ||
| Model.cpp | 5 years ago | |
| ModelLod.cpp | 5 years ago | |
| ModelLodUtils.cpp | 5 years ago | |
| ModelSystem.cpp | 5 years ago | |
| UvStreamTangentBitmask.cpp | 5 years ago | |