You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelExporterComponent.h

75 lines
2.5 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution(the "License").All use of this software is governed by the License,
*or, if provided, by the license below or the license accompanying this file.Do not
* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Serialization/Utils.h>
#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
namespace AZ
{
namespace SceneAPI
{
namespace Events
{
class ExportEventContext;
}
}
namespace RPI
{
/**
* This is the central component that drive the process of exporting a scene to Model
* and Material assets. It delegates asset-build duties to other components like
* ModelAssetBuilderComponent and MaterialAssetBuilderComponent via export events.
*/
class ModelExporterComponent : public SceneAPI::SceneCore::ExportingComponent
{
public:
AZ_COMPONENT(
ModelExporterComponent,
"{AE42AB62-A4D6-4147-88A0-692549EE5427}",
SceneAPI::SceneCore::ExportingComponent);
static void Reflect(ReflectContext* context);
ModelExporterComponent();
~ModelExporterComponent() override = default;
SceneAPI::Events::ProcessingResult ExportModel(SceneAPI::Events::ExportEventContext& context) const;
private:
struct AssetExportContext
{
AssetExportContext() = default;
AssetExportContext(
AZStd::string_view relativeFileName,
AZStd::string_view extension,
Uuid sourceUuid,
DataStream::StreamType dataStreamType);
AZStd::string_view m_relativeFileName;
AZStd::string_view m_extension;
const Uuid m_sourceUuid;
const DataStream::StreamType m_dataStreamType = DataStream::ST_BINARY;
};
template<class T>
bool ExportAsset(
const Data::Asset<T>& asset,
const AssetExportContext& assetContext,
SceneAPI::Events::ExportEventContext& eventContext,
const char* assetTypeDebugName) const;
};
} // namespace RPI
} // namespace AZ