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44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Atom/Feature/Automation/AtomAutomationBus.h>
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#include <Atom/RPI.Edit/Material/MaterialConverterBus.h>
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#include <AzCore/Component/Component.h>
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#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IMaterialData.h>
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namespace AZ
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{
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namespace Render
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{
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//! Atom's implementation of converting SceneAPI data into Atom's default material: StandardPBR
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class MaterialConverterSystemComponent final
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: public AZ::Component
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, public RPI::MaterialConverterBus::Handler
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{
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public:
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AZ_COMPONENT(MaterialConverterSystemComponent, "{C2338D45-6456-4521-B469-B000A13F2493}");
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static void Reflect(AZ::ReflectContext* context);
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void Activate() override;
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void Deactivate() override;
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// MaterialConverterBus overrides ...
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bool ConvertMaterial(const AZ::SceneAPI::DataTypes::IMaterialData& materialData, RPI::MaterialSourceData& out) override;
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const char* GetMaterialTypePath() const override;
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};
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}
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}
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