/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace AZ { namespace Render { //! Atom's implementation of converting SceneAPI data into Atom's default material: StandardPBR class MaterialConverterSystemComponent final : public AZ::Component , public RPI::MaterialConverterBus::Handler { public: AZ_COMPONENT(MaterialConverterSystemComponent, "{C2338D45-6456-4521-B469-B000A13F2493}"); static void Reflect(AZ::ReflectContext* context); void Activate() override; void Deactivate() override; // MaterialConverterBus overrides ... bool ConvertMaterial(const AZ::SceneAPI::DataTypes::IMaterialData& materialData, RPI::MaterialSourceData& out) override; const char* GetMaterialTypePath() const override; }; } }