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o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseProbeGridRenderPass.h

52 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/RHI.Reflect/Size.h>
#include <Atom/RPI.Public/Pass/RasterPass.h>
namespace AZ
{
namespace Render
{
//! This pass renders the diffuse global illumination in the area covered by
//! each DiffuseProbeGrid.
class DiffuseProbeGridRenderPass final
: public RPI::RasterPass
{
using Base = RPI::RasterPass;
AZ_RPI_PASS(DiffuseProbeGridRenderPass);
public:
AZ_RTTI(DiffuseProbeGridRenderPass, "{33F79A39-2DB3-46FC-8BA1-9E43E222C322}", Base);
AZ_CLASS_ALLOCATOR(DiffuseProbeGridRenderPass, SystemAllocator, 0);
~DiffuseProbeGridRenderPass() = default;
static RPI::Ptr<DiffuseProbeGridRenderPass> Create(const RPI::PassDescriptor& descriptor);
private:
DiffuseProbeGridRenderPass() = delete;
explicit DiffuseProbeGridRenderPass(const RPI::PassDescriptor& descriptor);
// Pass behavior overrides...
virtual void FrameBeginInternal(FramePrepareParams params) override;
// Scope producer functions...
void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
void CompileResources(const RHI::FrameGraphCompileContext& context) override;
Data::Instance<RPI::Shader> m_shader;
Data::Asset<RPI::ShaderResourceGroupAsset> m_srgAsset;
};
} // namespace Render
} // namespace AZ