/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace AZ { namespace Render { //! This pass renders the diffuse global illumination in the area covered by //! each DiffuseProbeGrid. class DiffuseProbeGridRenderPass final : public RPI::RasterPass { using Base = RPI::RasterPass; AZ_RPI_PASS(DiffuseProbeGridRenderPass); public: AZ_RTTI(DiffuseProbeGridRenderPass, "{33F79A39-2DB3-46FC-8BA1-9E43E222C322}", Base); AZ_CLASS_ALLOCATOR(DiffuseProbeGridRenderPass, SystemAllocator, 0); ~DiffuseProbeGridRenderPass() = default; static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); private: DiffuseProbeGridRenderPass() = delete; explicit DiffuseProbeGridRenderPass(const RPI::PassDescriptor& descriptor); // Pass behavior overrides... virtual void FrameBeginInternal(FramePrepareParams params) override; // Scope producer functions... void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override; void CompileResources(const RHI::FrameGraphCompileContext& context) override; Data::Instance m_shader; Data::Asset m_srgAsset; }; } // namespace Render } // namespace AZ