49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <ScriptEvents/ScriptEventsAssetRef.h>
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#include <AzCore/Asset/AssetCommon.h>
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namespace ScriptEvents
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{
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namespace Components
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{
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class ScriptEventReferencesComponent
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: public AZ::Component
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, private AZ::Data::AssetBus::MultiHandler
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{
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public:
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AZ_COMPONENT(ScriptEventReferencesComponent, "{D0F440AC-32D4-49EC-8B93-860B188266A6}", AZ::Component);
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//////////////////////////////////////////////////////////////////////////
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// AZ::Component
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void Init() override {}
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void Activate() override;
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void Deactivate() override;
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//////////////////////////////////////////////////////////////////////////
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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static void Reflect(AZ::ReflectContext* reflection);
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AZStd::vector<ScriptEvents::ScriptEventsAssetRef> m_scriptEventAssets;
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};
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}
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}
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