/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace ScriptEvents { namespace Components { class ScriptEventReferencesComponent : public AZ::Component , private AZ::Data::AssetBus::MultiHandler { public: AZ_COMPONENT(ScriptEventReferencesComponent, "{D0F440AC-32D4-49EC-8B93-860B188266A6}", AZ::Component); ////////////////////////////////////////////////////////////////////////// // AZ::Component void Init() override {} void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); void OnAssetReady(AZ::Data::Asset asset) override; static void Reflect(AZ::ReflectContext* reflection); AZStd::vector m_scriptEventAssets; }; } }