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o3de/Gems/MultiplayerCompression/Code/Source/MultiplayerCompressionFacto...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzNetworking/Framework/ICompressor.h>
namespace MultiplayerCompression
{
class MultiplayerCompressionFactory
: public AzNetworking::ICompressorFactory
{
public:
//! Instantiate a new compressor
//! @return A unique_ptr to a new Compressor
AZStd::unique_ptr<AzNetworking::ICompressor> Create() override;
//! Gets the AZ Name of this compressor factory
//! @return the AZ Name of this compressor factory
AZ::Name GetFactoryName() const override;
private:
const AZ::Name m_name = AZ::Name("MultiplayerCompressor");
};
}