/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace MultiplayerCompression { class MultiplayerCompressionFactory : public AzNetworking::ICompressorFactory { public: //! Instantiate a new compressor //! @return A unique_ptr to a new Compressor AZStd::unique_ptr Create() override; //! Gets the AZ Name of this compressor factory //! @return the AZ Name of this compressor factory AZ::Name GetFactoryName() const override; private: const AZ::Name m_name = AZ::Name("MultiplayerCompressor"); }; }