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o3de/Gems/MultiplayerCompression/Code/Source/MultiplayerCompressionFacto...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "MultiplayerCompressionFactory.h"
#include "LZ4Compressor.h"
#include <AzCore/std/smart_ptr/unique_ptr.h>
namespace MultiplayerCompression
{
AZStd::unique_ptr<AzNetworking::ICompressor> MultiplayerCompressionFactory::Create()
{
return AZStd::make_unique<LZ4Compressor>();
}
AZ::Name MultiplayerCompressionFactory::GetFactoryName() const
{
return m_name;
}
}