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52 lines
2.1 KiB
C
52 lines
2.1 KiB
C
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#ifndef CRYINCLUDE_GAMEDLL_EFFECTS_RENDERNODES_IGAMERENDERNODE_H
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#define CRYINCLUDE_GAMEDLL_EFFECTS_RENDERNODES_IGAMERENDERNODE_H
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#pragma once
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#include "Effects/RenderElements/GameRenderElement.h"
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#include "Effects/GameEffectsSystem.h"
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// Forward declares
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struct IGameRenderNodeParams;
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//==================================================================================================
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// Name: IGameRenderNode
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// Desc: Base interface for all game render nodes
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// Author: James Chilvers
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//==================================================================================================
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struct IGameRenderNode
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: public IRenderNode
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, public _i_reference_target_t
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{
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DECLARE_TYPELIB(IGameRenderNode); // Allow soft coding on this interface
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virtual ~IGameRenderNode() {}
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virtual bool InitialiseGameRenderNode() = 0;
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virtual void ReleaseGameRenderNode() = 0;
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virtual void SetParams(const IGameRenderNodeParams* pParams = NULL) = 0;
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}; //------------------------------------------------------------------------------------------------
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//==================================================================================================
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// Name: IGameRenderNodeParams
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// Desc: Game render node params
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// Author: James Chilvers
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//==================================================================================================
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struct IGameRenderNodeParams
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{
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virtual ~IGameRenderNodeParams() {}
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}; //------------------------------------------------------------------------------------------------
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#endif // CRYINCLUDE_GAMEDLL_EFFECTS_RENDERNODES_IGAMERENDERNODE_H
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