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o3de/Gems/GameEffectSystem/Code/source/RenderNodes/IGameRenderNode.h

52 lines
2.1 KiB
C

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef CRYINCLUDE_GAMEDLL_EFFECTS_RENDERNODES_IGAMERENDERNODE_H
#define CRYINCLUDE_GAMEDLL_EFFECTS_RENDERNODES_IGAMERENDERNODE_H
#pragma once
#include "Effects/RenderElements/GameRenderElement.h"
#include "Effects/GameEffectsSystem.h"
// Forward declares
struct IGameRenderNodeParams;
//==================================================================================================
// Name: IGameRenderNode
// Desc: Base interface for all game render nodes
// Author: James Chilvers
//==================================================================================================
struct IGameRenderNode
: public IRenderNode
, public _i_reference_target_t
{
DECLARE_TYPELIB(IGameRenderNode); // Allow soft coding on this interface
virtual ~IGameRenderNode() {}
virtual bool InitialiseGameRenderNode() = 0;
virtual void ReleaseGameRenderNode() = 0;
virtual void SetParams(const IGameRenderNodeParams* pParams = NULL) = 0;
}; //------------------------------------------------------------------------------------------------
//==================================================================================================
// Name: IGameRenderNodeParams
// Desc: Game render node params
// Author: James Chilvers
//==================================================================================================
struct IGameRenderNodeParams
{
virtual ~IGameRenderNodeParams() {}
}; //------------------------------------------------------------------------------------------------
#endif // CRYINCLUDE_GAMEDLL_EFFECTS_RENDERNODES_IGAMERENDERNODE_H