/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef CRYINCLUDE_GAMEDLL_EFFECTS_RENDERNODES_IGAMERENDERNODE_H #define CRYINCLUDE_GAMEDLL_EFFECTS_RENDERNODES_IGAMERENDERNODE_H #pragma once #include "Effects/RenderElements/GameRenderElement.h" #include "Effects/GameEffectsSystem.h" // Forward declares struct IGameRenderNodeParams; //================================================================================================== // Name: IGameRenderNode // Desc: Base interface for all game render nodes // Author: James Chilvers //================================================================================================== struct IGameRenderNode : public IRenderNode , public _i_reference_target_t { DECLARE_TYPELIB(IGameRenderNode); // Allow soft coding on this interface virtual ~IGameRenderNode() {} virtual bool InitialiseGameRenderNode() = 0; virtual void ReleaseGameRenderNode() = 0; virtual void SetParams(const IGameRenderNodeParams* pParams = NULL) = 0; }; //------------------------------------------------------------------------------------------------ //================================================================================================== // Name: IGameRenderNodeParams // Desc: Game render node params // Author: James Chilvers //================================================================================================== struct IGameRenderNodeParams { virtual ~IGameRenderNodeParams() {} }; //------------------------------------------------------------------------------------------------ #endif // CRYINCLUDE_GAMEDLL_EFFECTS_RENDERNODES_IGAMERENDERNODE_H