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o3de/Gems/GameEffectSystem/Code/source/GameEffectSystemGem.h

37 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef _GEM_GAMEEFFECTSYSTEM_H_
#define _GEM_GAMEEFFECTSYSTEM_H_
#include "GameEffectsSystem.h"
class GameEffectSystemGem
: public CryHooksModule
, public GameEffectSystemRequestBus::Handler
{
public:
AZ_RTTI(GameEffectSystemGem, "{44350C39-A90B-46EB-AC1C-DB505113F4A6}", CryHooksModule);
public:
GameEffectSystemGem();
~GameEffectSystemGem() override;
void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override;
IGameEffectSystem* GetIGameEffectSystem() override;
private:
CGameEffectsSystem* m_gameEffectSystem;
int g_gameFXSystemDebug;
};
#endif//_GEM_GAMEEFFECTSYSTEM_H_