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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#ifndef _GEM_GAMEEFFECTSYSTEM_H_
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#define _GEM_GAMEEFFECTSYSTEM_H_
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#include "GameEffectsSystem.h"
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class GameEffectSystemGem
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: public CryHooksModule
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, public GameEffectSystemRequestBus::Handler
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{
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public:
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AZ_RTTI(GameEffectSystemGem, "{44350C39-A90B-46EB-AC1C-DB505113F4A6}", CryHooksModule);
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public:
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GameEffectSystemGem();
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~GameEffectSystemGem() override;
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void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override;
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IGameEffectSystem* GetIGameEffectSystem() override;
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private:
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CGameEffectsSystem* m_gameEffectSystem;
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int g_gameFXSystemDebug;
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};
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#endif//_GEM_GAMEEFFECTSYSTEM_H_
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