/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef _GEM_GAMEEFFECTSYSTEM_H_ #define _GEM_GAMEEFFECTSYSTEM_H_ #include "GameEffectsSystem.h" class GameEffectSystemGem : public CryHooksModule , public GameEffectSystemRequestBus::Handler { public: AZ_RTTI(GameEffectSystemGem, "{44350C39-A90B-46EB-AC1C-DB505113F4A6}", CryHooksModule); public: GameEffectSystemGem(); ~GameEffectSystemGem() override; void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override; IGameEffectSystem* GetIGameEffectSystem() override; private: CGameEffectsSystem* m_gameEffectSystem; int g_gameFXSystemDebug; }; #endif//_GEM_GAMEEFFECTSYSTEM_H_