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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/PlatformIncl.h>
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#include <CrashReporting/GameCrashUploader.h>
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#include <CrashSupport.h>
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namespace O3de
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{
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void InstallCrashUploader(int& argc, char* argv[])
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{
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O3de::CrashUploader::SetCrashUploader(std::make_shared<O3de::GameCrashUploader>(argc, argv));
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}
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std::string GameCrashUploader::GetRootFolder()
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{
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std::string returnPath;
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::CrashHandler::GetExecutableFolder(returnPath);
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return returnPath;
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}
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GameCrashUploader::GameCrashUploader(int& argCount, char** argv) :
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CrashUploader(argCount, argv)
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{
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}
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}
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