/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace O3de { void InstallCrashUploader(int& argc, char* argv[]) { O3de::CrashUploader::SetCrashUploader(std::make_shared(argc, argv)); } std::string GameCrashUploader::GetRootFolder() { std::string returnPath; ::CrashHandler::GetExecutableFolder(returnPath); return returnPath; } GameCrashUploader::GameCrashUploader(int& argCount, char** argv) : CrashUploader(argCount, argv) { } }