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o3de/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHeatmap.shader

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{
"Source" : "LuminanceHeatmap.azsl",
"DepthStencilState" : {
"Depth" : { "Enable" : false }
},
"BlendState" : {
"Enable" : true,
"BlendSource" : "AlphaSource",
"BlendDest" : "AlphaSourceInverse",
"BlendOp" : "Add"
},
"DrawList" : "forward",
"CompilerHints":
{
"DisableOptimizations":false
},
"ProgramSettings":
{
"EntryPoints":
[
{
"name": "MainVS",
"type": "Vertex"
},
{
"name": "MainPS",
"type": "Fragment"
}
]
}
}