..
AcesOutputTransformLut.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
AcesOutputTransformLut.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
ApplyShaperLookupTable.azsl
Overhaul of LookModification ( #3282 )
4 years ago
ApplyShaperLookupTable.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
BakeAcesOutputTransformLutCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
BakeAcesOutputTransformLutCS.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
BlendColorGradingLuts.azsl
Overhaul of LookModification ( #3282 )
4 years ago
BlendColorGradingLuts.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
BlendColorGradingLuts.shadervariantlist
Initial commit
5 years ago
BloomBlurCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
BloomBlurCS.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
BloomCompositeCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
BloomCompositeCS.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
BloomDownsampleCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
BloomDownsampleCS.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
ContrastAdaptiveSharpening.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ContrastAdaptiveSharpening.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
ConvertToAcescg.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ConvertToAcescg.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DepthDownsample.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthDownsample.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DepthOfField.azsli
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldBlurBokeh.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldBlurBokeh.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DepthOfFieldBlurBokeh.shadervariantlist
Initial commit
5 years ago
DepthOfFieldComposite.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldComposite.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DepthOfFieldComposite.shadervariantlist
Initial commit
5 years ago
DepthOfFieldDownSample.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldDownSample.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DepthOfFieldMask.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldMask.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DepthOfFieldPrepare.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldPrepare.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DepthOfFieldWriteFocusDepthFromGpu.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthOfFieldWriteFocusDepthFromGpu.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DepthToLinearDepth.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthToLinearDepth.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DepthUpsample.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DepthUpsample.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DiffuseSpecularMerge.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DiffuseSpecularMerge.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DisplayMapper.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DisplayMapper.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DisplayMapperOnlyGammaCorrection.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DisplayMapperOnlyGammaCorrection.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DownsampleLuminanceMinAvgMaxCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DownsampleLuminanceMinAvgMaxCS.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
DownsampleMinAvgMaxCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
DownsampleMinAvgMaxCS.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
EyeAdaptation.azsl
ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling ( #3969 )
4 years ago
EyeAdaptation.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
EyeAdaptationUtil.azsli
ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling ( #3969 )
4 years ago
FastDepthAwareBlurCommon.azsli
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
FastDepthAwareBlurHor.azsl
[ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added ( #3862 )
4 years ago
FastDepthAwareBlurHor.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
FastDepthAwareBlurVer.azsl
[ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added ( #3862 )
4 years ago
FastDepthAwareBlurVer.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
FullscreenCopy.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
FullscreenCopy.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
HDRColorGrading.azsl
Add weights for the remaining color grading operation. Refactor editor hdr color grading property texts. ( #266 )
4 years ago
HDRColorGrading.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
LookModificationTransform.azsl
Overhaul of LookModification ( #3282 )
4 years ago
LookModificationTransform.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
LookModificationTransform.shadervariantlist
Overhaul of LookModification ( #3282 )
4 years ago
LuminanceHeatmap.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
LuminanceHeatmap.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
LuminanceHistogramCommon.azsli
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
LuminanceHistogramGenerator.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
LuminanceHistogramGenerator.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
MSAAResolveCustom.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
MSAAResolveCustom.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
MSAAResolveDepth.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
MSAAResolveDepth.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
ModulateTexture.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ModulateTexture.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
OutputTransform.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
OutputTransform.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
OutputTransform.shadervariantlist
Initial commit
5 years ago
SMAA.azsli
[ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added ( #3862 )
4 years ago
SMAABlendingWeightCalculation.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
SMAABlendingWeightCalculation.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
SMAAConvertToPerceptualColor.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
SMAAConvertToPerceptualColor.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
SMAAEdgeDetection.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
SMAAEdgeDetection.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
SMAANeighborhoodBlending.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
SMAANeighborhoodBlending.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
SMAAUtils.azsli
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ScreenSpaceSubsurfaceScatteringCS.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
ScreenSpaceSubsurfaceScatteringCS.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
SsaoCompute.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
SsaoCompute.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
Taa.azsl
Adjust the sharpness of TAA's Catmull-Rom filter based on local area luminance ( #3400 )
4 years ago
Taa.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago
UniformColor.azsl
Shorten copyright headers by splitting into 2 lines ( #2213 )
4 years ago
UniformColor.shader
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
4 years ago