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o3de/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing
santorac 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing.
Also renamed some variables for more consistency.
Updated all .shader files accordingly.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
AcesOutputTransformLut.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AcesOutputTransformLut.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ApplyShaperLookupTable.azsl Overhaul of LookModification (#3282) 4 years ago
ApplyShaperLookupTable.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BakeAcesOutputTransformLutCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BakeAcesOutputTransformLutCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BlendColorGradingLuts.azsl Overhaul of LookModification (#3282) 4 years ago
BlendColorGradingLuts.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BlendColorGradingLuts.shadervariantlist Initial commit 5 years ago
BloomBlurCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BloomBlurCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BloomCompositeCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BloomCompositeCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BloomDownsampleCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BloomDownsampleCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ContrastAdaptiveSharpening.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ContrastAdaptiveSharpening.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ConvertToAcescg.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ConvertToAcescg.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthDownsample.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthDownsample.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfField.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldBlurBokeh.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldBlurBokeh.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldBlurBokeh.shadervariantlist Initial commit 5 years ago
DepthOfFieldComposite.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldComposite.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldComposite.shadervariantlist Initial commit 5 years ago
DepthOfFieldDownSample.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldDownSample.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldMask.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldMask.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldPrepare.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldPrepare.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldWriteFocusDepthFromGpu.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldWriteFocusDepthFromGpu.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthToLinearDepth.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthToLinearDepth.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthUpsample.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthUpsample.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DiffuseSpecularMerge.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DiffuseSpecularMerge.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DisplayMapper.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DisplayMapper.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DisplayMapperOnlyGammaCorrection.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DisplayMapperOnlyGammaCorrection.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DownsampleLuminanceMinAvgMaxCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DownsampleLuminanceMinAvgMaxCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DownsampleMinAvgMaxCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DownsampleMinAvgMaxCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
EyeAdaptation.azsl ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) 4 years ago
EyeAdaptation.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
EyeAdaptationUtil.azsli ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) 4 years ago
FastDepthAwareBlurCommon.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FastDepthAwareBlurHor.azsl [ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862) 4 years ago
FastDepthAwareBlurHor.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
FastDepthAwareBlurVer.azsl [ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862) 4 years ago
FastDepthAwareBlurVer.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
FullscreenCopy.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FullscreenCopy.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
HDRColorGrading.azsl Add weights for the remaining color grading operation. Refactor editor hdr color grading property texts. (#266) 4 years ago
HDRColorGrading.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LookModificationTransform.azsl Overhaul of LookModification (#3282) 4 years ago
LookModificationTransform.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LookModificationTransform.shadervariantlist Overhaul of LookModification (#3282) 4 years ago
LuminanceHeatmap.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LuminanceHeatmap.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LuminanceHistogramCommon.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LuminanceHistogramGenerator.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LuminanceHistogramGenerator.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MSAAResolveCustom.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MSAAResolveCustom.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MSAAResolveDepth.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MSAAResolveDepth.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ModulateTexture.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModulateTexture.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
OutputTransform.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
OutputTransform.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
OutputTransform.shadervariantlist Initial commit 5 years ago
SMAA.azsli [ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862) 4 years ago
SMAABlendingWeightCalculation.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAABlendingWeightCalculation.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAAConvertToPerceptualColor.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAAConvertToPerceptualColor.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAAEdgeDetection.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAAEdgeDetection.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAANeighborhoodBlending.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAANeighborhoodBlending.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAAUtils.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ScreenSpaceSubsurfaceScatteringCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ScreenSpaceSubsurfaceScatteringCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SsaoCompute.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SsaoCompute.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Taa.azsl Adjust the sharpness of TAA's Catmull-Rom filter based on local area luminance (#3400) 4 years ago
Taa.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
UniformColor.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
UniformColor.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago