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o3de/Gems/NvCloth/Code/Source/Components/ClothComponentMesh
Aaron Ruiz Mora 7781307afe
Fixed cloth automated tests. (#1400)
Bone transforms buffer is not valid when using Null renderer, which caused the test to fail since it reported an error and ultimately crashing as well. For now it's been worked around by checking the pointer is valid and not printing the error when null renderer is used, a task for the Atom team has been created to fix this properly in the future (ATOM-15807).
5 years ago
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ActorClothColliders.cpp combined the 2 physics shape collider config pair types into 1(#778) 5 years ago
ActorClothColliders.h Initial commit 5 years ago
ActorClothSkinning.cpp Fixed cloth simulation generating incorrect normals 5 years ago
ActorClothSkinning.h Fixed cloth simulation generating incorrect normals 5 years ago
ClothComponentMesh.cpp Fixed cloth automated tests. (#1400) 5 years ago
ClothComponentMesh.h Fix cloth receiving weird impulses when actors are spawned 5 years ago
ClothConstraints.cpp Integrating github/staging through commit ab87ed9 5 years ago
ClothConstraints.h Initial commit 5 years ago
ClothDebugDisplay.cpp Cleaning up NvCloth gem. Removed any reference to LmbrCentral and legacy renderer since now it uses Atom. (#154) 5 years ago
ClothDebugDisplay.h Initial commit 5 years ago