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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source
Aaron Ruiz Mora 7781307afe
Fixed cloth automated tests. (#1400)
Bone transforms buffer is not valid when using Null renderer, which caused the test to fail since it reported an error and ultimately crashing as well. For now it's been worked around by checking the pointer is valid and not printing the error when null renderer is used, a task for the Atom team has been created to fix this properly in the future (ATOM-15807).
5 years ago
..
ActorAsset.cpp [EMFX][ATOM] crash during mesh reload (#1301) 5 years ago
ActorAsset.h Initial commit 5 years ago
ActorModule.cpp Initial commit 5 years ago
ActorSystemComponent.cpp Initial commit 5 years ago
ActorSystemComponent.h Initial commit 5 years ago
AtomActor.cpp Initial commit 5 years ago
AtomActor.h Initial commit 5 years ago
AtomActorInstance.cpp Fixed cloth automated tests. (#1400) 5 years ago
AtomActorInstance.h [LYN-3727] Actor Draw Bounds Draw Bounds & [LYN-3725] Actor Draw Skeleton Doesn't Draw Skeleton (#1168) 5 years ago
AtomBackend.cpp Initial commit 5 years ago
AtomBackend.h Initial commit 5 years ago