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56 lines
2.4 KiB
C++
56 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
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#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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namespace PhysX
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{
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/// Sub component mode for modifying the height and radius on a capsule collider.
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class ColliderCapsuleMode
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: public PhysXSubComponentModeBase
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, private AzFramework::EntityDebugDisplayEventBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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// PhysXSubComponentModeBase ...
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void Setup(const AZ::EntityComponentIdPair& idPair) override;
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void Refresh(const AZ::EntityComponentIdPair& idPair) override;
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void Teardown(const AZ::EntityComponentIdPair& idPair) override;
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void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
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private:
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// AzFramework::EntityDebugDisplayEventBus ...
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void DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay) override;
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void SetupRadiusManipulator(
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const AZ::EntityComponentIdPair& idPair,
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const AZ::Transform& worldTransform,
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const AZ::Transform& localTransform,
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const AZ::Vector3& nonUniformScale);
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void SetupHeightManipulator(
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const AZ::EntityComponentIdPair& idPair,
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const AZ::Transform& worldTransform,
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const AZ::Transform& localTransform,
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const AZ::Vector3& nonUniformScale);
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void OnRadiusManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair);
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void OnHeightManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair);
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void AdjustRadiusManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleHeight);
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void AdjustHeightManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleRadius);
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_radiusManipulator;
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_heightManipulator;
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};
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} //namespace PhysX
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