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o3de/Gems/PhysX/Code/Editor/ColliderCapsuleMode.h

56 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
namespace PhysX
{
/// Sub component mode for modifying the height and radius on a capsule collider.
class ColliderCapsuleMode
: public PhysXSubComponentModeBase
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
AZ_CLASS_ALLOCATOR_DECL
// PhysXSubComponentModeBase ...
void Setup(const AZ::EntityComponentIdPair& idPair) override;
void Refresh(const AZ::EntityComponentIdPair& idPair) override;
void Teardown(const AZ::EntityComponentIdPair& idPair) override;
void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
private:
// AzFramework::EntityDebugDisplayEventBus ...
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
void SetupRadiusManipulator(
const AZ::EntityComponentIdPair& idPair,
const AZ::Transform& worldTransform,
const AZ::Transform& localTransform,
const AZ::Vector3& nonUniformScale);
void SetupHeightManipulator(
const AZ::EntityComponentIdPair& idPair,
const AZ::Transform& worldTransform,
const AZ::Transform& localTransform,
const AZ::Vector3& nonUniformScale);
void OnRadiusManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair);
void OnHeightManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair);
void AdjustRadiusManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleHeight);
void AdjustHeightManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleRadius);
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_radiusManipulator;
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_heightManipulator;
};
} //namespace PhysX