/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace PhysX { /// Sub component mode for modifying the height and radius on a capsule collider. class ColliderCapsuleMode : public PhysXSubComponentModeBase , private AzFramework::EntityDebugDisplayEventBus::Handler { public: AZ_CLASS_ALLOCATOR_DECL // PhysXSubComponentModeBase ... void Setup(const AZ::EntityComponentIdPair& idPair) override; void Refresh(const AZ::EntityComponentIdPair& idPair) override; void Teardown(const AZ::EntityComponentIdPair& idPair) override; void ResetValues(const AZ::EntityComponentIdPair& idPair) override; private: // AzFramework::EntityDebugDisplayEventBus ... void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; void SetupRadiusManipulator( const AZ::EntityComponentIdPair& idPair, const AZ::Transform& worldTransform, const AZ::Transform& localTransform, const AZ::Vector3& nonUniformScale); void SetupHeightManipulator( const AZ::EntityComponentIdPair& idPair, const AZ::Transform& worldTransform, const AZ::Transform& localTransform, const AZ::Vector3& nonUniformScale); void OnRadiusManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair); void OnHeightManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair); void AdjustRadiusManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleHeight); void AdjustHeightManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleRadius); AZStd::shared_ptr m_radiusManipulator; AZStd::shared_ptr m_heightManipulator; }; } //namespace PhysX