Files
o3de/Gems/Blast/Code/Source/Asset/BlastChunksAsset.cpp
T
Artur K 3a4937456a Build time reduction: AzStdOnDemandReflection (#3111)
* Move a few specializations from AzStdOnDemandReflection.inl to cpp file

This reduces compilation time and produced profile/debug file sizes.

The specializations for string and string_view are only implemented for 'char' type, since
others are not used anywhere.

Extracted `Reflect` method from `ClientAuthAWSCredentials` to a cpp file.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Added missing license.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix missing spaces in template argument lists

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Clang format on ClientAuthAWSCredentials.cpp

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Merge upstream development and fix linux build.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-09-09 19:08:33 -05:00

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1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Asset/BlastChunksAsset.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace Blast
{
void BlastChunksAsset::SetModelAssetIds(const AZStd::vector<AZ::Data::AssetId>& modelAssetIds)
{
m_modelAssetIds = modelAssetIds;
}
const AZStd::vector<AZ::Data::AssetId>& BlastChunksAsset::GetModelAssetIds() const
{
return m_modelAssetIds;
}
void BlastChunksAsset::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<BlastChunksAsset, AZ::Data::AssetData>()
->Version(1)
->Field("modelAssetIds", &BlastChunksAsset::m_modelAssetIds);
}
}
} // namespace Blast