3a4937456a
* Move a few specializations from AzStdOnDemandReflection.inl to cpp file This reduces compilation time and produced profile/debug file sizes. The specializations for string and string_view are only implemented for 'char' type, since others are not used anywhere. Extracted `Reflect` method from `ClientAuthAWSCredentials` to a cpp file. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Windows build fixes. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Added missing license. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix missing spaces in template argument lists Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Clang format on ClientAuthAWSCredentials.cpp Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Merge upstream development and fix linux build. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Asset/BlastChunksAsset.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace Blast
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{
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void BlastChunksAsset::SetModelAssetIds(const AZStd::vector<AZ::Data::AssetId>& modelAssetIds)
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{
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m_modelAssetIds = modelAssetIds;
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}
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const AZStd::vector<AZ::Data::AssetId>& BlastChunksAsset::GetModelAssetIds() const
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{
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return m_modelAssetIds;
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}
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void BlastChunksAsset::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<BlastChunksAsset, AZ::Data::AssetData>()
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->Version(1)
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->Field("modelAssetIds", &BlastChunksAsset::m_modelAssetIds);
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}
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}
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} // namespace Blast
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