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o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingP...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RHI/CommandList.h>
#include <Atom/RHI/DispatchRaysItem.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/FrameScheduler.h>
#include <Atom/RHI/RHISystemInterface.h>
#include <Atom/RHI/ScopeProducerFunction.h>
#include <Atom/RPI.Public/Buffer/BufferSystemInterface.h>
#include <Atom/RPI.Public/Buffer/Buffer.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/Pass/PassUtils.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom/RPI.Public/View.h>
#include <Atom_Feature_Traits_Platform.h>
#include <Atom/Feature/TransformService/TransformServiceFeatureProcessor.h>
#include <DiffuseGlobalIllumination/DiffuseProbeGridFeatureProcessor.h>
#include <DiffuseGlobalIllumination/DiffuseProbeGridRayTracingPass.h>
#include <RayTracing/RayTracingFeatureProcessor.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<DiffuseProbeGridRayTracingPass> DiffuseProbeGridRayTracingPass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<DiffuseProbeGridRayTracingPass> pass = aznew DiffuseProbeGridRayTracingPass(descriptor);
return AZStd::move(pass);
}
DiffuseProbeGridRayTracingPass::DiffuseProbeGridRayTracingPass(const RPI::PassDescriptor& descriptor)
: RPI::RenderPass(descriptor)
{
RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
if (device->GetFeatures().m_rayTracing == false || !AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
{
// raytracing or GI is not supported on this platform
SetEnabled(false);
}
}
void DiffuseProbeGridRayTracingPass::CreateRayTracingPipelineState()
{
RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
// load the ray tracing shader
// Note: the shader may not be available on all platforms
AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.azshader";
m_rayTracingShader = RPI::LoadCriticalShader(shaderFilePath);
if (m_rayTracingShader == nullptr)
{
return;
}
auto shaderVariant = m_rayTracingShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
RHI::PipelineStateDescriptorForRayTracing rayGenerationShaderDescriptor;
shaderVariant.ConfigurePipelineState(rayGenerationShaderDescriptor);
// closest hit shader
AZStd::string closestHitShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.azshader";
m_closestHitShader = RPI::LoadCriticalShader(closestHitShaderFilePath);
auto closestHitShaderVariant = m_closestHitShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
RHI::PipelineStateDescriptorForRayTracing closestHitShaderDescriptor;
closestHitShaderVariant.ConfigurePipelineState(closestHitShaderDescriptor);
// miss shader
AZStd::string missShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.azshader";
m_missShader = RPI::LoadCriticalShader(missShaderFilePath);
auto missShaderVariant = m_missShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
RHI::PipelineStateDescriptorForRayTracing missShaderDescriptor;
missShaderVariant.ConfigurePipelineState(missShaderDescriptor);
// global pipeline state and Srg
m_globalPipelineState = m_rayTracingShader->AcquirePipelineState(rayGenerationShaderDescriptor);
AZ_Assert(m_globalPipelineState, "Failed to acquire ray tracing global pipeline state");
m_globalSrgLayout = m_rayTracingShader->FindShaderResourceGroupLayout(Name{ "RayTracingGlobalSrg" });
AZ_Error( "ReflectionProbeFeatureProcessor", m_globalSrgLayout != nullptr, "Failed to find RayTracingGlobalSrg layout for shader [%s]", shaderFilePath.c_str());
// build the ray tracing pipeline state descriptor
RHI::RayTracingPipelineStateDescriptor descriptor;
descriptor.Build()
->PipelineState(m_globalPipelineState.get())
->MaxPayloadSize(64)
->MaxAttributeSize(32)
->MaxRecursionDepth(2)
->ShaderLibrary(rayGenerationShaderDescriptor)
->RayGenerationShaderName(AZ::Name("RayGen"))
->ShaderLibrary(missShaderDescriptor)
->MissShaderName(AZ::Name("Miss"))
->ShaderLibrary(closestHitShaderDescriptor)
->ClosestHitShaderName(AZ::Name("ClosestHit"))
->HitGroup(AZ::Name("HitGroup"))
->ClosestHitShaderName(AZ::Name("ClosestHit"));
// create the ray tracing pipeline state object
m_rayTracingPipelineState = RHI::Factory::Get().CreateRayTracingPipelineState();
m_rayTracingPipelineState->Init(*device.get(), &descriptor);
}
bool DiffuseProbeGridRayTracingPass::IsEnabled() const
{
if (!RenderPass::IsEnabled())
{
return false;
}
RPI::Scene* scene = m_pipeline->GetScene();
if (!scene)
{
return false;
}
RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
if (!rayTracingFeatureProcessor)
{
return false;
}
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty())
{
// no diffuse probe grids
return false;
}
return true;
}
void DiffuseProbeGridRayTracingPass::FrameBeginInternal(FramePrepareParams params)
{
RPI::Scene* scene = m_pipeline->GetScene();
RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
if (!m_initialized)
{
CreateRayTracingPipelineState();
m_initialized = true;
}
if (!m_rayTracingShaderTable)
{
RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
RHI::RayTracingBufferPools& rayTracingBufferPools = rayTracingFeatureProcessor->GetBufferPools();
m_rayTracingShaderTable = RHI::Factory::Get().CreateRayTracingShaderTable();
m_rayTracingShaderTable->Init(*device.get(), rayTracingBufferPools);
}
RenderPass::FrameBeginInternal(params);
}
void DiffuseProbeGridRayTracingPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
{
RenderPass::SetupFrameGraphDependencies(frameGraph);
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().size()));
for (const auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
{
// TLAS
{
AZ::RHI::AttachmentId tlasAttachmentId = rayTracingFeatureProcessor->GetTlasAttachmentId();
const RHI::Ptr<RHI::Buffer>& rayTracingTlasBuffer = rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer();
if (rayTracingTlasBuffer)
{
if (!frameGraph.GetAttachmentDatabase().IsAttachmentValid(tlasAttachmentId))
{
[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportBuffer(tlasAttachmentId, rayTracingTlasBuffer);
AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ray tracing TLAS buffer with error %d", result);
}
uint32_t tlasBufferByteCount = aznumeric_cast<uint32_t>(rayTracingTlasBuffer->GetDescriptor().m_byteCount);
RHI::BufferViewDescriptor tlasBufferViewDescriptor = RHI::BufferViewDescriptor::CreateRaw(0, tlasBufferByteCount);
RHI::BufferScopeAttachmentDescriptor desc;
desc.m_attachmentId = tlasAttachmentId;
desc.m_bufferViewDescriptor = tlasBufferViewDescriptor;
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
}
}
// probe raytrace
{
[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetRayTraceImageAttachmentId(), diffuseProbeGrid->GetRayTraceImage());
AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeRayTraceImage");
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor;
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::DontCare;
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
}
// probe irradiance
{
[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetIrradianceImageAttachmentId(), diffuseProbeGrid->GetIrradianceImage());
AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeIrradianceImage");
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor;
if (diffuseProbeGrid->GetTextureClearRequired())
{
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
}
else
{
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
}
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
}
// probe distance
{
[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetDistanceImageAttachmentId(), diffuseProbeGrid->GetDistanceImage());
AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeDistanceImage");
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor;
if (diffuseProbeGrid->GetTextureClearRequired())
{
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
}
else
{
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
}
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
}
// probe data
{
[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetProbeDataImageAttachmentId(), diffuseProbeGrid->GetProbeDataImage());
AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ProbeDataImage");
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
if (diffuseProbeGrid->GetTextureClearRequired())
{
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
}
else
{
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
}
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
}
diffuseProbeGrid->ResetTextureClearRequired();
}
}
void DiffuseProbeGridRayTracingPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
{
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
const Data::Instance<RPI::Buffer> meshInfoBuffer = rayTracingFeatureProcessor->GetMeshInfoBuffer();
if (rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() &&
rayTracingFeatureProcessor->GetMeshInfoBuffer() &&
rayTracingFeatureProcessor->GetSubMeshCount())
{
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
{
// the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader
// inputs (see line ValidateSetImageView() in ShaderResourceGroupData.cpp)
diffuseProbeGrid->UpdateRayTraceSrg(m_rayTracingShader, m_globalSrgLayout);
diffuseProbeGrid->GetRayTraceSrg()->Compile();
}
}
uint32_t rayTracingRevision = rayTracingFeatureProcessor->GetRevision();
if (m_rayTracingRevision != rayTracingRevision)
{
// scene changed, need to rebuild the shader table
m_rayTracingRevision = rayTracingRevision;
AZStd::shared_ptr<RHI::RayTracingShaderTableDescriptor> descriptor = AZStd::make_shared<RHI::RayTracingShaderTableDescriptor>();
if (rayTracingFeatureProcessor->GetSubMeshCount())
{
// build the ray tracing shader table descriptor
RHI::RayTracingShaderTableDescriptor* descriptorBuild = descriptor->Build(AZ::Name("RayTracingShaderTable"), m_rayTracingPipelineState)
->RayGenerationRecord(AZ::Name("RayGen"))
->MissRecord(AZ::Name("Miss"));
// add a hit group for each mesh to the shader table
for (uint32_t i = 0; i < rayTracingFeatureProcessor->GetSubMeshCount(); ++i)
{
descriptorBuild->HitGroupRecord(AZ::Name("HitGroup"));
}
}
m_rayTracingShaderTable->Build(descriptor);
}
}
void DiffuseProbeGridRayTracingPass::BuildCommandListInternal([[maybe_unused]] const RHI::FrameGraphExecuteContext& context)
{
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
AZ_Assert(rayTracingFeatureProcessor, "DiffuseProbeGridRayTracingPass requires the RayTracingFeatureProcessor");
if (rayTracingFeatureProcessor &&
rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() &&
rayTracingFeatureProcessor->GetSubMeshCount() &&
m_rayTracingShaderTable)
{
// submit the DispatchRaysItem for each DiffuseProbeGrid
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
{
const RHI::ShaderResourceGroup* shaderResourceGroups[] = {
diffuseProbeGrid->GetRayTraceSrg()->GetRHIShaderResourceGroup(),
rayTracingFeatureProcessor->GetRayTracingSceneSrg()->GetRHIShaderResourceGroup()
};
RHI::DispatchRaysItem dispatchRaysItem;
dispatchRaysItem.m_width = diffuseProbeGrid->GetNumRaysPerProbe().m_rayCount;
dispatchRaysItem.m_height = diffuseProbeGrid->GetTotalProbeCount();
dispatchRaysItem.m_depth = 1;
dispatchRaysItem.m_rayTracingPipelineState = m_rayTracingPipelineState.get();
dispatchRaysItem.m_rayTracingShaderTable = m_rayTracingShaderTable.get();
dispatchRaysItem.m_shaderResourceGroupCount = RHI::ArraySize(shaderResourceGroups);
dispatchRaysItem.m_shaderResourceGroups = shaderResourceGroups;
dispatchRaysItem.m_globalPipelineState = m_globalPipelineState.get();
// submit the DispatchRays item
context.GetCommandList()->Submit(dispatchRaysItem);
}
}
}
} // namespace RPI
} // namespace AZ