/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace Render { RPI::Ptr DiffuseProbeGridRayTracingPass::Create(const RPI::PassDescriptor& descriptor) { RPI::Ptr pass = aznew DiffuseProbeGridRayTracingPass(descriptor); return AZStd::move(pass); } DiffuseProbeGridRayTracingPass::DiffuseProbeGridRayTracingPass(const RPI::PassDescriptor& descriptor) : RPI::RenderPass(descriptor) { RHI::Ptr device = RHI::RHISystemInterface::Get()->GetDevice(); if (device->GetFeatures().m_rayTracing == false || !AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED) { // raytracing or GI is not supported on this platform SetEnabled(false); } } void DiffuseProbeGridRayTracingPass::CreateRayTracingPipelineState() { RHI::Ptr device = RHI::RHISystemInterface::Get()->GetDevice(); // load the ray tracing shader // Note: the shader may not be available on all platforms AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.azshader"; m_rayTracingShader = RPI::LoadCriticalShader(shaderFilePath); if (m_rayTracingShader == nullptr) { return; } auto shaderVariant = m_rayTracingShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId); RHI::PipelineStateDescriptorForRayTracing rayGenerationShaderDescriptor; shaderVariant.ConfigurePipelineState(rayGenerationShaderDescriptor); // closest hit shader AZStd::string closestHitShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.azshader"; m_closestHitShader = RPI::LoadCriticalShader(closestHitShaderFilePath); auto closestHitShaderVariant = m_closestHitShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId); RHI::PipelineStateDescriptorForRayTracing closestHitShaderDescriptor; closestHitShaderVariant.ConfigurePipelineState(closestHitShaderDescriptor); // miss shader AZStd::string missShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.azshader"; m_missShader = RPI::LoadCriticalShader(missShaderFilePath); auto missShaderVariant = m_missShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId); RHI::PipelineStateDescriptorForRayTracing missShaderDescriptor; missShaderVariant.ConfigurePipelineState(missShaderDescriptor); // global pipeline state and Srg m_globalPipelineState = m_rayTracingShader->AcquirePipelineState(rayGenerationShaderDescriptor); AZ_Assert(m_globalPipelineState, "Failed to acquire ray tracing global pipeline state"); m_globalSrgLayout = m_rayTracingShader->FindShaderResourceGroupLayout(Name{ "RayTracingGlobalSrg" }); AZ_Error( "ReflectionProbeFeatureProcessor", m_globalSrgLayout != nullptr, "Failed to find RayTracingGlobalSrg layout for shader [%s]", shaderFilePath.c_str()); // build the ray tracing pipeline state descriptor RHI::RayTracingPipelineStateDescriptor descriptor; descriptor.Build() ->PipelineState(m_globalPipelineState.get()) ->MaxPayloadSize(64) ->MaxAttributeSize(32) ->MaxRecursionDepth(2) ->ShaderLibrary(rayGenerationShaderDescriptor) ->RayGenerationShaderName(AZ::Name("RayGen")) ->ShaderLibrary(missShaderDescriptor) ->MissShaderName(AZ::Name("Miss")) ->ShaderLibrary(closestHitShaderDescriptor) ->ClosestHitShaderName(AZ::Name("ClosestHit")) ->HitGroup(AZ::Name("HitGroup")) ->ClosestHitShaderName(AZ::Name("ClosestHit")); // create the ray tracing pipeline state object m_rayTracingPipelineState = RHI::Factory::Get().CreateRayTracingPipelineState(); m_rayTracingPipelineState->Init(*device.get(), &descriptor); } bool DiffuseProbeGridRayTracingPass::IsEnabled() const { if (!RenderPass::IsEnabled()) { return false; } RPI::Scene* scene = m_pipeline->GetScene(); if (!scene) { return false; } RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); if (!rayTracingFeatureProcessor) { return false; } DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty()) { // no diffuse probe grids return false; } return true; } void DiffuseProbeGridRayTracingPass::FrameBeginInternal(FramePrepareParams params) { RPI::Scene* scene = m_pipeline->GetScene(); RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); if (!m_initialized) { CreateRayTracingPipelineState(); m_initialized = true; } if (!m_rayTracingShaderTable) { RHI::Ptr device = RHI::RHISystemInterface::Get()->GetDevice(); RHI::RayTracingBufferPools& rayTracingBufferPools = rayTracingFeatureProcessor->GetBufferPools(); m_rayTracingShaderTable = RHI::Factory::Get().CreateRayTracingShaderTable(); m_rayTracingShaderTable->Init(*device.get(), rayTracingBufferPools); } RenderPass::FrameBeginInternal(params); } void DiffuseProbeGridRayTracingPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) { RenderPass::SetupFrameGraphDependencies(frameGraph); RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); frameGraph.SetEstimatedItemCount(aznumeric_cast(diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().size())); for (const auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()) { // TLAS { AZ::RHI::AttachmentId tlasAttachmentId = rayTracingFeatureProcessor->GetTlasAttachmentId(); const RHI::Ptr& rayTracingTlasBuffer = rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer(); if (rayTracingTlasBuffer) { if (!frameGraph.GetAttachmentDatabase().IsAttachmentValid(tlasAttachmentId)) { [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportBuffer(tlasAttachmentId, rayTracingTlasBuffer); AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ray tracing TLAS buffer with error %d", result); } uint32_t tlasBufferByteCount = aznumeric_cast(rayTracingTlasBuffer->GetDescriptor().m_byteCount); RHI::BufferViewDescriptor tlasBufferViewDescriptor = RHI::BufferViewDescriptor::CreateRaw(0, tlasBufferByteCount); RHI::BufferScopeAttachmentDescriptor desc; desc.m_attachmentId = tlasAttachmentId; desc.m_bufferViewDescriptor = tlasBufferViewDescriptor; desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load; frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } } // probe raytrace { [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetRayTraceImageAttachmentId(), diffuseProbeGrid->GetRayTraceImage()); AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeRayTraceImage"); RHI::ImageScopeAttachmentDescriptor desc; desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId(); desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor; desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::DontCare; frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } // probe irradiance { [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetIrradianceImageAttachmentId(), diffuseProbeGrid->GetIrradianceImage()); AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeIrradianceImage"); RHI::ImageScopeAttachmentDescriptor desc; desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId(); desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor; if (diffuseProbeGrid->GetTextureClearRequired()) { desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear; } else { desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load; } frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } // probe distance { [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetDistanceImageAttachmentId(), diffuseProbeGrid->GetDistanceImage()); AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeDistanceImage"); RHI::ImageScopeAttachmentDescriptor desc; desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId(); desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor; if (diffuseProbeGrid->GetTextureClearRequired()) { desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear; } else { desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load; } frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } // probe data { [[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetProbeDataImageAttachmentId(), diffuseProbeGrid->GetProbeDataImage()); AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ProbeDataImage"); RHI::ImageScopeAttachmentDescriptor desc; desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId(); desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor; if (diffuseProbeGrid->GetTextureClearRequired()) { desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear; } else { desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load; } frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } diffuseProbeGrid->ResetTextureClearRequired(); } } void DiffuseProbeGridRayTracingPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context) { RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); const Data::Instance meshInfoBuffer = rayTracingFeatureProcessor->GetMeshInfoBuffer(); if (rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() && rayTracingFeatureProcessor->GetMeshInfoBuffer() && rayTracingFeatureProcessor->GetSubMeshCount()) { for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()) { // the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader // inputs (see line ValidateSetImageView() in ShaderResourceGroupData.cpp) diffuseProbeGrid->UpdateRayTraceSrg(m_rayTracingShader, m_globalSrgLayout); diffuseProbeGrid->GetRayTraceSrg()->Compile(); } } uint32_t rayTracingRevision = rayTracingFeatureProcessor->GetRevision(); if (m_rayTracingRevision != rayTracingRevision) { // scene changed, need to rebuild the shader table m_rayTracingRevision = rayTracingRevision; AZStd::shared_ptr descriptor = AZStd::make_shared(); if (rayTracingFeatureProcessor->GetSubMeshCount()) { // build the ray tracing shader table descriptor RHI::RayTracingShaderTableDescriptor* descriptorBuild = descriptor->Build(AZ::Name("RayTracingShaderTable"), m_rayTracingPipelineState) ->RayGenerationRecord(AZ::Name("RayGen")) ->MissRecord(AZ::Name("Miss")); // add a hit group for each mesh to the shader table for (uint32_t i = 0; i < rayTracingFeatureProcessor->GetSubMeshCount(); ++i) { descriptorBuild->HitGroupRecord(AZ::Name("HitGroup")); } } m_rayTracingShaderTable->Build(descriptor); } } void DiffuseProbeGridRayTracingPass::BuildCommandListInternal([[maybe_unused]] const RHI::FrameGraphExecuteContext& context) { RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); AZ_Assert(rayTracingFeatureProcessor, "DiffuseProbeGridRayTracingPass requires the RayTracingFeatureProcessor"); if (rayTracingFeatureProcessor && rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() && rayTracingFeatureProcessor->GetSubMeshCount() && m_rayTracingShaderTable) { // submit the DispatchRaysItem for each DiffuseProbeGrid for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()) { const RHI::ShaderResourceGroup* shaderResourceGroups[] = { diffuseProbeGrid->GetRayTraceSrg()->GetRHIShaderResourceGroup(), rayTracingFeatureProcessor->GetRayTracingSceneSrg()->GetRHIShaderResourceGroup() }; RHI::DispatchRaysItem dispatchRaysItem; dispatchRaysItem.m_width = diffuseProbeGrid->GetNumRaysPerProbe().m_rayCount; dispatchRaysItem.m_height = diffuseProbeGrid->GetTotalProbeCount(); dispatchRaysItem.m_depth = 1; dispatchRaysItem.m_rayTracingPipelineState = m_rayTracingPipelineState.get(); dispatchRaysItem.m_rayTracingShaderTable = m_rayTracingShaderTable.get(); dispatchRaysItem.m_shaderResourceGroupCount = RHI::ArraySize(shaderResourceGroups); dispatchRaysItem.m_shaderResourceGroups = shaderResourceGroups; dispatchRaysItem.m_globalPipelineState = m_globalPipelineState.get(); // submit the DispatchRays item context.GetCommandList()->Submit(dispatchRaysItem); } } } } // namespace RPI } // namespace AZ