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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// LY Game Gem crash uploader extension - Windows
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#include <AzCore/PlatformIncl.h>
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#include <handler/handler_main.h>
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#include <tools/tool_support.h>
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#include <Uploader/CrashUploader.h>
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namespace
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{
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int HandlerMain(int argc, char* argv[])
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{
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O3de::InstallCrashUploader(argc, argv);
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LOG(ERROR) << "Initializing windows game crash uploader logging";
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int resultCode = crashpad::HandlerMain(argc, argv, O3de::CrashUploader::GetCrashUploader()->GetUserStreamSources());
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return resultCode;
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}
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}
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int APIENTRY wWinMain(HINSTANCE, HINSTANCE, [[maybe_unused]] wchar_t* lpCmdLine, int)
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{
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return crashpad::ToolSupport::Wmain(__argc, __wargv, HandlerMain);
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}
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