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o3de/Gems/CrashReporting/Code/Platform/Windows/main_windows.cpp

39 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// LY Game Gem crash uploader extension - Windows
#include <AzCore/PlatformIncl.h>
#include <handler/handler_main.h>
#include <tools/tool_support.h>
#include <Uploader/CrashUploader.h>
namespace
{
int HandlerMain(int argc, char* argv[])
{
O3de::InstallCrashUploader(argc, argv);
LOG(ERROR) << "Initializing windows game crash uploader logging";
int resultCode = crashpad::HandlerMain(argc, argv, O3de::CrashUploader::GetCrashUploader()->GetUserStreamSources());
return resultCode;
}
}
int APIENTRY wWinMain(HINSTANCE, HINSTANCE, [[maybe_unused]] wchar_t* lpCmdLine, int)
{
return crashpad::ToolSupport::Wmain(__argc, __wargv, HandlerMain);
}