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o3de/Gems/Terrain/Code/Source/EditorComponents/EditorTerrainSystemComponent.h

44 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
namespace Terrain
{
/// System component for Terrain editor
class EditorTerrainSystemComponent
: public AZ::Component
, private AzToolsFramework::EditorEvents::Bus::Handler
{
public:
AZ_COMPONENT(EditorTerrainSystemComponent, "{5E9f2200-9099-4325-BABD-6A533A1ABEA8}");
static void Reflect(AZ::ReflectContext* context);
EditorTerrainSystemComponent() = default;
private:
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("TerrainEditorService"));
}
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC_CE("TerrainService"));
}
// AZ::Component
void Activate() override;
void Deactivate() override;
};
} // namespace Terrain