Files
o3de/Gems/PhysX/Code/Editor/ColliderBoxMode.cpp
T
2021-06-23 10:55:22 -07:00

39 lines
1009 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include "ColliderBoxMode.h"
#include <AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h>
namespace PhysX
{
AZ_CLASS_ALLOCATOR_IMPL(ColliderBoxMode, AZ::SystemAllocator, 0);
void ColliderBoxMode::Setup(const AZ::EntityComponentIdPair& idPair)
{
m_boxEdit.Setup(idPair);
}
void ColliderBoxMode::Refresh([[maybe_unused]] const AZ::EntityComponentIdPair& idPair)
{
m_boxEdit.UpdateManipulators();
}
void ColliderBoxMode::Teardown([[maybe_unused]] const AZ::EntityComponentIdPair& idPair)
{
m_boxEdit.Teardown();
}
void ColliderBoxMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
{
AzToolsFramework::BoxManipulatorRequestBus::Event(
idPair, &AzToolsFramework::BoxManipulatorRequests::SetDimensions,
AZ::Vector3::CreateOne());
}
}