Files
o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/SliceDetachEntityCommand.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

41 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Component/ComponentBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Commands/BaseSliceCommand.h>
namespace AzToolsFramework
{
/**
* Stores information about Entities that are being detached from their slice
*/
class SliceDetachEntityCommand
: public BaseSliceCommand
{
public:
AZ_CLASS_ALLOCATOR(SliceDetachEntityCommand, AZ::SystemAllocator, 0);
AZ_RTTI(SliceDetachEntityCommand, "{FD26D09E-FD95-4D8C-8575-E01DA7100240}");
SliceDetachEntityCommand(const AzToolsFramework::EntityIdList& entityIds, const AZStd::string& friendlyName);
~SliceDetachEntityCommand() {}
void Undo() override;
void Redo() override;
protected:
AzToolsFramework::EntityIdList m_entityIds; // Used for redo when no information is known other than a selected entity list
};
} // namespace AzToolsFramework