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30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Multiplayer/Session/SessionRequests.h>
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namespace AWSGameLift
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{
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//! AWSGameLiftJoinSessionRequest
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//! GameLift join session request which corresponds to Amazon GameLift CreatePlayerSessionRequest.
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//! Once player session has been created successfully in game session, gamelift client manager will
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//! signal Multiplayer Gem to setup networking connection.
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struct AWSGameLiftJoinSessionRequest
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: public Multiplayer::JoinSessionRequest
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{
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public:
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AZ_RTTI(AWSGameLiftJoinSessionRequest, "{6EED6D15-531A-4956-90D0-2EDA31AC9CBA}", Multiplayer::JoinSessionRequest);
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static void Reflect(AZ::ReflectContext* context);
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AWSGameLiftJoinSessionRequest() = default;
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virtual ~AWSGameLiftJoinSessionRequest() = default;
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};
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} // namespace AWSGameLift
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