/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AWSGameLift { //! AWSGameLiftJoinSessionRequest //! GameLift join session request which corresponds to Amazon GameLift CreatePlayerSessionRequest. //! Once player session has been created successfully in game session, gamelift client manager will //! signal Multiplayer Gem to setup networking connection. struct AWSGameLiftJoinSessionRequest : public Multiplayer::JoinSessionRequest { public: AZ_RTTI(AWSGameLiftJoinSessionRequest, "{6EED6D15-531A-4956-90D0-2EDA31AC9CBA}", Multiplayer::JoinSessionRequest); static void Reflect(AZ::ReflectContext* context); AWSGameLiftJoinSessionRequest() = default; virtual ~AWSGameLiftJoinSessionRequest() = default; }; } // namespace AWSGameLift