Files
o3de/Code/Legacy/CrySystem/ViewSystem/ViewSystem.cpp
T
ffarahmand-DPS 971e24285f Fixes debug console's "quit" issues (#4975)
* Fixes a crash caused when attempting to ‘quit’ the launcher from the debug console. The change simply ensures that the underlying font data the OnRenderTick() function relies on has not yet been released from memory.

Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>

* Fixes a crash caused when attempting to ‘quit’ the launcher from the debug console. An object created on the heap was never deleted, causing a chain reaction.

Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>

* Some quick clean-up for safety.

Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>

* Changes !defined(DEDICATED_SERVER) to a runtime check since macro is no longer defined.

Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
2021-10-29 11:28:42 -07:00

657 lines
20 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "CrySystem_precompiled.h"
#include <AzCore/Component/ComponentApplicationBus.h>
#include <Cry_Camera.h>
#include <ILevelSystem.h>
#include "ViewSystem.h"
#include "PNoise3.h"
#include "DebugCamera.h"
#include <MathConversion.h>
#include <AzCore/Casting/lossy_cast.h>
#define VS_CALL_LISTENERS(func) \
{ \
size_t count = m_listeners.size(); \
if (count > 0) \
{ \
const size_t memSize = count * sizeof(IViewSystemListener*); \
IViewSystemListener* *pArray = (IViewSystemListener**) alloca(memSize); \
memcpy(pArray, &*m_listeners.begin(), memSize); \
while (count--) \
{ \
(*pArray)->func; ++pArray; \
} \
} \
}
namespace LegacyViewSystem
{
void ToggleDebugCamera([[maybe_unused]] IConsoleCmdArgs* pArgs)
{
#if !defined(_RELEASE)
if (!gEnv->IsDedicated())
{
DebugCamera* debugCamera = CViewSystem::s_debugCamera;
if (debugCamera)
{
if (!debugCamera->IsEnabled())
{
debugCamera->OnEnable();
}
else
{
debugCamera->OnNextMode();
}
}
}
#endif
}
void ToggleDebugCameraInvertY([[maybe_unused]] IConsoleCmdArgs* pArgs)
{
#if !defined(_RELEASE)
if (!gEnv->IsDedicated())
{
DebugCamera* debugCamera = CViewSystem::s_debugCamera;
if (debugCamera)
{
debugCamera->OnInvertY();
}
}
#endif
}
void DebugCameraMove([[maybe_unused]] IConsoleCmdArgs* pArgs)
{
#if !defined(_RELEASE)
if (!gEnv->IsDedicated())
{
if (pArgs->GetArgCount() != 4)
{
CryLogAlways("debugCameraMove requires 3 args, not %d.", pArgs->GetArgCount() - 1);
return;
}
DebugCamera* debugCamera = CViewSystem::s_debugCamera;
if (debugCamera && debugCamera->IsFree())
{
Vec3::value_type x = azlossy_cast<float>(atof(pArgs->GetArg(1)));
Vec3::value_type y = azlossy_cast<float>(atof(pArgs->GetArg(2)));
Vec3::value_type z = azlossy_cast<float>(atof(pArgs->GetArg(3)));
Vec3 newPos(x, y, z);
debugCamera->MovePosition(newPos);
}
}
#endif
}
DebugCamera* CViewSystem::s_debugCamera = nullptr;
//------------------------------------------------------------------------
CViewSystem::CViewSystem(ISystem* pSystem)
: m_pSystem(pSystem)
, m_activeViewId(0)
, m_nextViewIdToAssign(1000)
, m_preSequenceViewId(0)
, m_cutsceneViewId(0)
, m_cutsceneCount(0)
, m_bOverridenCameraRotation(false)
, m_bActiveViewFromSequence(false)
, m_fBlendInPosSpeed(0.0f)
, m_fBlendInRotSpeed(0.0f)
, m_bPerformBlendOut(false)
, m_useDeferredViewSystemUpdate(false)
, m_bControlsAudioListeners(true)
{
#if !defined(_RELEASE)
if (!gEnv->IsDedicated())
{
if (!s_debugCamera)
{
s_debugCamera = new DebugCamera;
}
REGISTER_COMMAND("debugCameraToggle", ToggleDebugCamera, VF_DEV_ONLY, "Toggle the debug camera.\n");
REGISTER_COMMAND("debugCameraInvertY", ToggleDebugCameraInvertY, VF_DEV_ONLY, "Toggle debug camera Y-axis inversion.\n");
REGISTER_COMMAND("debugCameraMove", DebugCameraMove, VF_DEV_ONLY, "Move the debug camera the specified distance (x y z).\n");
gEnv->pConsole->CreateKeyBind("ctrl_keyboard_key_punctuation_backslash", "debugCameraToggle");
gEnv->pConsole->CreateKeyBind("alt_keyboard_key_punctuation_backslash", "debugCameraInvertY");
}
#endif
REGISTER_CVAR2("cl_camera_noise", &m_fCameraNoise, -1, 0,
"Adds hand-held like camera noise to the camera view. \n The higher the value, the higher the noise.\n A value <= 0 disables it.");
REGISTER_CVAR2("cl_camera_noise_freq", &m_fCameraNoiseFrequency, 2.5326173f, 0,
"Defines camera noise frequency for the camera view. \n The higher the value, the higher the noise.");
REGISTER_CVAR2("cl_ViewSystemDebug", &m_nViewSystemDebug, 0, VF_CHEAT,
"Sets Debug information of the ViewSystem.");
REGISTER_CVAR2("cl_DefaultNearPlane", &m_fDefaultCameraNearZ, DEFAULT_NEAR, VF_CHEAT,
"The default camera near plane. ");
//Register as level system listener
if (m_pSystem->GetILevelSystem())
{
m_pSystem->GetILevelSystem()->AddListener(this);
}
Camera::CameraSystemRequestBus::Handler::BusConnect();
}
//------------------------------------------------------------------------
CViewSystem::~CViewSystem()
{
Camera::CameraSystemRequestBus::Handler::BusDisconnect();
ClearAllViews();
IConsole* pConsole = gEnv->pConsole;
CRY_ASSERT(pConsole);
pConsole->UnregisterVariable("cl_camera_noise", true);
pConsole->UnregisterVariable("cl_camera_noise_freq", true);
pConsole->UnregisterVariable("cl_ViewSystemDebug", true);
pConsole->UnregisterVariable("cl_DefaultNearPlane", true);
//Remove as level system listener
if (m_pSystem->GetILevelSystem())
{
m_pSystem->GetILevelSystem()->RemoveListener(this);
}
#if !defined(_RELEASE)
if (!gEnv->IsDedicated())
{
UNREGISTER_COMMAND("debugCameraToggle");
UNREGISTER_COMMAND("debugCameraInvertY");
UNREGISTER_COMMAND("debugCameraMove");
if (s_debugCamera)
{
delete s_debugCamera;
s_debugCamera = nullptr;
}
}
#endif
}
//------------------------------------------------------------------------
void CViewSystem::Update(float frameTime)
{
if (gEnv->IsDedicated())
{
return;
}
if (s_debugCamera)
{
s_debugCamera->Update();
}
CView* const pActiveView = static_cast<CView*>(GetActiveView());
TViewMap::const_iterator Iter(m_views.begin());
TViewMap::const_iterator const IterEnd(m_views.end());
for (; Iter != IterEnd; ++Iter)
{
IView* const pView = Iter->second;
bool const bIsActive = (pView == pActiveView);
pView->Update(frameTime, bIsActive);
if (bIsActive)
{
CCamera& rCamera = pView->GetCamera();
if (const SViewParams* currentParams = pView->GetCurrentParams())
{
SViewParams copyCurrentParams = *currentParams;
rCamera.SetJustActivated(copyCurrentParams.justActivated);
copyCurrentParams.justActivated = false;
pView->SetCurrentParams(copyCurrentParams);
}
if (m_bOverridenCameraRotation)
{
// When camera rotation is overridden.
Vec3 pos = rCamera.GetMatrix().GetTranslation();
Matrix34 camTM(m_overridenCameraRotation);
camTM.SetTranslation(pos);
rCamera.SetMatrix(camTM);
}
else
{
// Normal setting of the camera
if (m_fCameraNoise > 0)
{
Matrix33 m = Matrix33(rCamera.GetMatrix());
m.OrthonormalizeFast();
Ang3 aAng1 = Ang3::GetAnglesXYZ(m);
//Ang3 aAng2 = RAD2DEG(aAng1);
Matrix34 camTM = rCamera.GetMatrix();
Vec3 pos = camTM.GetTranslation();
camTM.SetIdentity();
const float fScale = 0.1f;
CPNoise3* pNoise = m_pSystem->GetNoiseGen();
float fRes = pNoise->Noise1D(gEnv->pTimer->GetCurrTime() * m_fCameraNoiseFrequency);
aAng1.x += fRes * m_fCameraNoise * fScale;
pos.z -= fRes * m_fCameraNoise * fScale;
fRes = pNoise->Noise1D(17 + gEnv->pTimer->GetCurrTime() * m_fCameraNoiseFrequency);
aAng1.y -= fRes * m_fCameraNoise * fScale;
//aAng1.z+=fRes*0.025f; // left / right movement should be much less visible
camTM.SetRotationXYZ(aAng1);
camTM.SetTranslation(pos);
rCamera.SetMatrix(camTM);
}
}
AZ_ErrorOnce("CryLegacy", false, "CryLegacy view system no longer available (CViewSystem::Update)");
}
}
if (s_debugCamera)
{
s_debugCamera->PostUpdate();
}
// Display debug info on screen
if (m_nViewSystemDebug)
{
DebugDraw();
}
}
//------------------------------------------------------------------------
IView* CViewSystem::CreateView()
{
CView* newView = new CView(m_pSystem);
if (newView)
{
AddView(newView);
}
return newView;
}
unsigned int CViewSystem::AddView(IView* pView)
{
assert(pView);
m_views.insert(TViewMap::value_type(m_nextViewIdToAssign, pView));
return m_nextViewIdToAssign++;
}
void CViewSystem::RemoveView(IView* pView)
{
RemoveViewById(GetViewId(pView));
}
void CViewSystem::RemoveView(unsigned int viewId)
{
RemoveViewById(viewId);
}
void CViewSystem::RemoveViewById(unsigned int viewId)
{
TViewMap::iterator iter = m_views.find(viewId);
if (iter != m_views.end())
{
if (viewId == m_activeViewId)
{
m_activeViewId = 0;
}
if (viewId == m_preSequenceViewId)
{
m_preSequenceViewId = 0;
}
SAFE_RELEASE(iter->second);
m_views.erase(iter);
}
}
//------------------------------------------------------------------------
void CViewSystem::SetActiveView(IView* pView)
{
if (pView != NULL)
{
IView* const pPrevView = GetView(m_activeViewId);
if (pPrevView != pView)
{
if (pPrevView != NULL)
{
pPrevView->SetActive(false);
}
pView->SetActive(true);
m_activeViewId = GetViewId(pView);
}
}
else
{
m_activeViewId = ~0u;
}
m_bActiveViewFromSequence = false;
}
//------------------------------------------------------------------------
void CViewSystem::SetActiveView(unsigned int viewId)
{
IView* const pPrevView = GetView(m_activeViewId);
if (pPrevView != NULL)
{
pPrevView->SetActive(false);
}
IView* const pView = GetView(viewId);
if (pView != NULL)
{
pView->SetActive(true);
m_activeViewId = viewId;
m_bActiveViewFromSequence = false;
}
}
//------------------------------------------------------------------------
IView* CViewSystem::GetView(unsigned int viewId)
{
TViewMap::iterator it = m_views.find(viewId);
if (it != m_views.end())
{
return it->second;
}
return NULL;
}
//------------------------------------------------------------------------
IView* CViewSystem::GetActiveView()
{
return GetView(m_activeViewId);
}
//------------------------------------------------------------------------
unsigned int CViewSystem::GetViewId(IView* pView)
{
for (TViewMap::iterator it = m_views.begin(); it != m_views.end(); ++it)
{
IView* tView = it->second;
if (tView == pView)
{
return it->first;
}
}
return 0;
}
//------------------------------------------------------------------------
unsigned int CViewSystem::GetActiveViewId()
{
// cutscene can override the games id of the active view
if (m_cutsceneCount && m_cutsceneViewId)
{
return m_cutsceneViewId;
}
return m_activeViewId;
}
//------------------------------------------------------------------------
IView* CViewSystem::GetViewByEntityId(const AZ::EntityId& id, bool forceCreate)
{
for (TViewMap::iterator it = m_views.begin(); it != m_views.end(); ++it)
{
IView* tView = it->second;
if (tView && tView->GetLinkedId() == id)
{
return tView;
}
}
if (forceCreate)
{
// Component Camera
AZ::Entity* entity = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationBus::Events::FindEntity, id);
if (entity)
{
if (IView* pNew = CreateView())
{
pNew->LinkTo(entity);
return pNew;
}
}
}
return nullptr;
}
//------------------------------------------------------------------------
void CViewSystem::SetActiveCamera(const SCameraParams& params)
{
IView* pView = NULL;
if (params.cameraEntityId.IsValid())
{
pView = GetViewByEntityId(params.cameraEntityId, true);
if (pView)
{
SViewParams viewParams = *pView->GetCurrentParams();
viewParams.fov = params.fov;
viewParams.nearplane = params.nearZ;
if (m_bActiveViewFromSequence == false && m_preSequenceViewId == 0)
{
m_preSequenceViewId = m_activeViewId;
IView* pPrevView = GetView(m_activeViewId);
if (pPrevView && m_fBlendInPosSpeed > 0.0f && m_fBlendInRotSpeed > 0.0f)
{
viewParams.blendPosSpeed = m_fBlendInPosSpeed;
viewParams.blendRotSpeed = m_fBlendInRotSpeed;
viewParams.BlendFrom(*pPrevView->GetCurrentParams());
}
}
if (m_activeViewId != GetViewId(pView) && params.justActivated)
{
viewParams.justActivated = true;
}
pView->SetCurrentParams(viewParams);
// make this one the active view
SetActiveView(pView);
m_bActiveViewFromSequence = true;
}
}
else
{
if (m_preSequenceViewId != 0)
{
// Restore m_preSequenceViewId view
IView* pActiveView = GetView(m_activeViewId);
IView* pNewView = GetView(m_preSequenceViewId);
if (pActiveView && pNewView && m_bPerformBlendOut)
{
SViewParams activeViewParams = *pActiveView->GetCurrentParams();
SViewParams newViewParams = *pNewView->GetCurrentParams();
newViewParams.BlendFrom(activeViewParams);
newViewParams.blendPosSpeed = activeViewParams.blendPosSpeed;
newViewParams.blendRotSpeed = activeViewParams.blendRotSpeed;
if (m_activeViewId != m_preSequenceViewId && params.justActivated)
{
newViewParams.justActivated = true;
}
pNewView->SetCurrentParams(newViewParams);
SetActiveView(m_preSequenceViewId);
}
else if (pActiveView && m_activeViewId != m_preSequenceViewId && params.justActivated)
{
SViewParams activeViewParams = *pActiveView->GetCurrentParams();
activeViewParams.justActivated = true;
if (pNewView)
{
pNewView->SetCurrentParams(activeViewParams);
SetActiveView(m_preSequenceViewId);
}
}
m_preSequenceViewId = 0;
m_bActiveViewFromSequence = false;
}
}
m_cutsceneViewId = GetViewId(pView);
VS_CALL_LISTENERS(OnCameraChange(params));
}
//------------------------------------------------------------------------
void CViewSystem::BeginCutScene(IAnimSequence* pSeq, [[maybe_unused]] unsigned long dwFlags, bool bResetFX)
{
m_cutsceneCount++;
VS_CALL_LISTENERS(OnBeginCutScene(pSeq, bResetFX));
}
//------------------------------------------------------------------------
void CViewSystem::EndCutScene(IAnimSequence* pSeq, [[maybe_unused]] unsigned long dwFlags)
{
m_cutsceneCount -= (m_cutsceneCount > 0);
ClearCutsceneViews();
VS_CALL_LISTENERS(OnEndCutScene(pSeq));
}
void CViewSystem::SendGlobalEvent([[maybe_unused]] const char* pszEvent)
{
// TODO: broadcast to script system
}
//////////////////////////////////////////////////////////////////////////
void CViewSystem::SetOverrideCameraRotation(bool bOverride, Quat rotation)
{
m_bOverridenCameraRotation = bOverride;
m_overridenCameraRotation = rotation;
}
//////////////////////////////////////////////////////////////////
void CViewSystem::OnLoadingStart([[maybe_unused]] const char* levelName)
{
//If the level is being restarted (IsSerializingFile() == 1)
//views should not be cleared, because the main view (player one) won't be recreated in this case
//Views will only be cleared when loading a new map, or loading a saved game (IsSerizlizingFile() == 2)
bool shouldClearViews = gEnv->pSystem ? (gEnv->pSystem->IsSerializingFile() != 1) : false;
if (shouldClearViews)
{
ClearAllViews();
}
}
/////////////////////////////////////////////////////////////////////
void CViewSystem::OnUnloadComplete([[maybe_unused]] const char* levelName)
{
bool shouldClearViews = gEnv->pSystem ? (gEnv->pSystem->IsSerializingFile() != 1) : false;
if (shouldClearViews)
{
ClearAllViews();
}
assert(m_listeners.empty());
stl::free_container(m_listeners);
}
/////////////////////////////////////////////////////////////////////
void CViewSystem::ClearCutsceneViews()
{
//First switch to previous camera if available
//In practice, the camera should be already restored before reaching this point, but just in case.
if (m_preSequenceViewId != 0)
{
SCameraParams camParams;
camParams.cameraEntityId.SetInvalid(); //Setting to invalid will try to switch to previous camera
camParams.fov = 60.0f;
camParams.nearZ = DEFAULT_NEAR;
camParams.justActivated = true;
SetActiveCamera(camParams);
}
}
///////////////////////////////////////////
void CViewSystem::ClearAllViews()
{
TViewMap::iterator end = m_views.end();
for (TViewMap::iterator it = m_views.begin(); it != end; ++it)
{
SAFE_RELEASE(it->second);
}
stl::free_container(m_views);
m_preSequenceViewId = 0;
m_activeViewId = 0;
}
////////////////////////////////////////////////////////////////////
void CViewSystem::DebugDraw()
{
}
//////////////////////////////////////////////////////////////////////////
void CViewSystem::PostSerialize()
{
TViewMap::iterator iter = m_views.begin();
TViewMap::iterator iterEnd = m_views.end();
while (iter != iterEnd)
{
iter->second->PostSerialize();
++iter;
}
}
///////////////////////////////////////////////////////////////////////////
void CViewSystem::SetControlAudioListeners(bool bActive)
{
m_bControlsAudioListeners = bActive;
TViewMap::const_iterator Iter(m_views.begin());
TViewMap::const_iterator const IterEnd(m_views.end());
for (; Iter != IterEnd; ++Iter)
{
Iter->second->SetActive(bActive);
}
}
} // namespace LegacyViewSystem