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o3de/Code/Framework/AzCore/AzCore
lumberyard-employee-dm 627012840d
Update how Project Filepaths are calculated when not supplied via command line (#5194)
* Fixed the return value of the ConvertToAbsolutePath function

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)

* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed the platform name from the bootstrap.game.*.setreg

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Update how the project related file paths are determined when not
supplied.

The project-path determination now goes back to only detecting a "project.json" file.
It no longer attempts to detect a "Cache" directory

The project-cache-path determination now in addition to checking the
project_cache_path key searches for a "Cache" directory.

The project-path defaults to executable folder if it cannot be detected.

The copying of generated executable folder Registry directory contents
to the product cache is now removed after the archive step.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the invocation of the AssetProcessor in Jenkins to supply an
absolute path to the project.

The project-path is no longer treated as relative to the engine root,
but instead relative to the current working directory at application
startup.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added constant for the storing the name of Cache directory

Fixed typos and grammatical errors in the SettingsRegistryMergeUtils.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated UnitTest prepend the EngineRoot path to "AutomatedTesting" when
setting the project path.

This is needed now that the project-path isn't treated relative to the
EngineRoot if it is not absolute.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix AssetSeedManagerTest and PlatformAddressedAssetCatalogManagerTest

Instead of trying to used the AutomatedTesting directory as the project root, the temp directory created during the test is used as the project root.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the setting of the project cache root folder and project
asset platform root folder into the `if (!projectCachePath.empty())`
block

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing the scan up logic for the "Cache" directory.

This is no longer needed to locate the project cache path in a Project Game Release Layout.

Because the project path defaults to the executable directory if, it is not found, the Cache directory will be set to the "Cache" directory within the executable directory.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
Android Deprecate profiler categories based on global enum 5 years ago
Asset Bundled release build bug fixes cherry picked from development (#5270) 4 years ago
Casting Improves numeric_cast compilation (#3995) 4 years ago
Component Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
Compression Modernization + AZStd::function compare fix. (#3680) 4 years ago
Console Bundled release build bug fixes cherry picked from development (#5270) 4 years ago
Debug Switch stacktrace output to use Output function instead of AZ_Printf to avoid it being suppressed accidentally (#4805) 4 years ago
Driller Merge branch 'development' into cmake/warn_virtual 4 years ago
EBus [LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564) 4 years ago
IO Update the FileIO Aliases (#4186) 4 years ago
IPC Modernization + AZStd::function compare fix. (#3680) 4 years ago
Interface Minimal TypeInfo header/reduce std interdependencies. (#2688) 5 years ago
JSON Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Jobs Updated with PR feedback. Created a common function to calculate the number of worker threads. 4 years ago
Math Perform sse float comparisons with the floating-point intrinsics (#5115) 4 years ago
Memory [LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564) 4 years ago
Module Bundled release build bug fixes cherry picked from development (#5270) 4 years ago
Name [LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564) 4 years ago
NativeUI Modernization + AZStd::function compare fix. (#3680) 4 years ago
Outcome Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PlatformId Add linux equivalents for all the places that enumerate platforms (#3325) 5 years ago
Preprocessor Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RTTI Removed ununeeded includes from EBus EBus.h and Policies.h (#4256) 4 years ago
Script Removing redundant registration of script assets 4 years ago
ScriptCanvas Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Serialization Support for importing Json files (#4609) 4 years ago
Settings Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
Slice Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Socket Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
State Modernization + AZStd::function compare fix. (#3680) 4 years ago
Statistics [development] Revived the statistical profiler (#4378) 4 years ago
StringFunc change conversions to static_cast 5 years ago
Task Updated with PR feedback. Created a common function to calculate the number of worker threads. 4 years ago
Threading Updated with PR feedback. Created a common function to calculate the number of worker threads. 4 years ago
Time many bug fixes 4 years ago
UnitTest Added anchor key parameter to the SettingsRegistry MergeSettings (#4650) 4 years ago
UserSettings fixing AzCore for linux/windows virtual warn 4 years ago
Utils Fixed the return value of the ConvertToAbsolutePath function (#5195) 4 years ago
XML Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
std [LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564) 4 years ago
AzCoreModule.cpp [development] Revived the statistical profiler (#4378) 4 years ago
AzCoreModule.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
BuildInfo.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Docs.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Platform.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Platform.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PlatformDef.h remove unnecessary ALIGN macros 5 years ago
PlatformIncl.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PlatformRestrictedFileDef.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
azcore_files.cmake Bundled release build bug fixes cherry picked from development (#5270) 4 years ago
azcoretestcommon_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
base.h WIP 4 years ago