You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Vegetation/Code/Source/Editor/EditorSpawnerComponent.h

35 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
#include <Components/SpawnerComponent.h>
#include <Vegetation/Editor/EditorAreaComponentBase.h>
namespace Vegetation
{
class EditorSpawnerComponent
: public EditorAreaComponentBase<SpawnerComponent, SpawnerConfig>
{
public:
using DerivedClassType = EditorSpawnerComponent;
using BaseClassType = EditorAreaComponentBase<SpawnerComponent, SpawnerConfig>;
AZ_EDITOR_COMPONENT(EditorSpawnerComponent, EditorSpawnerComponentTypeId, BaseClassType);
static void Reflect(AZ::ReflectContext* context);
static constexpr const char* const s_categoryName = "Vegetation";
static constexpr const char* const s_componentName = "Vegetation Layer Spawner";
static constexpr const char* const s_componentDescription = "Creates dynamic vegetation in a specified area";
static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg";
static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.svg";
static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/vegetation/layer-spawner/";
};
}