/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace Vegetation { class EditorSpawnerComponent : public EditorAreaComponentBase { public: using DerivedClassType = EditorSpawnerComponent; using BaseClassType = EditorAreaComponentBase; AZ_EDITOR_COMPONENT(EditorSpawnerComponent, EditorSpawnerComponentTypeId, BaseClassType); static void Reflect(AZ::ReflectContext* context); static constexpr const char* const s_categoryName = "Vegetation"; static constexpr const char* const s_componentName = "Vegetation Layer Spawner"; static constexpr const char* const s_componentDescription = "Creates dynamic vegetation in a specified area"; static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg"; static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.svg"; static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/vegetation/layer-spawner/"; }; }