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This fixes a bug where a Python script file would be run on a scene file that didn't have a script file set. Added a general case version to SceneBuilderWorker.cpp, to make it easy to mark all scene files as dirty. Automated tests for this will come in a separate pull request. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| Behaviors | 4 years ago | |
| GraphData | 4 years ago | |
| Groups | 4 years ago | |
| ManifestBase | 4 years ago | |
| Platform | 4 years ago | |
| Rules | 4 years ago | |
| Tests | 4 years ago | |
| CMakeLists.txt | 4 years ago | |
| DllMain.cpp | 4 years ago | |
| ManifestMetaInfoHandler.cpp | 4 years ago | |
| ManifestMetaInfoHandler.h | 4 years ago | |
| ReflectionRegistrar.cpp | 4 years ago | |
| ReflectionRegistrar.h | 4 years ago | |
| SceneDataConfiguration.h | 4 years ago | |
| SceneDataStandaloneAllocator.cpp | 4 years ago | |
| SceneDataStandaloneAllocator.h | 4 years ago | |
| SceneData_darwin_files.cmake | 4 years ago | |
| SceneData_files.cmake | 4 years ago | |
| SceneData_testing_files.cmake | 4 years ago | |