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* Switching to Buffer<float> instead of Buffer<float3> in the skinning shader because metal doesn't support float3 buffers Signed-off-by: amzn-tommy <waltont@amazon.com> * Adding a comment to LinearSkinningPassSRG pointing out that positions, normals, and bitangents are using float buffers to work on Metal Signed-off-by: amzn-tommy <waltont@amazon.com>