fix for lightculling / pdo artifacts (#2033)
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
This commit is contained in:
@@ -427,7 +427,7 @@ PixelDepthOffset CalcPixelDepthOffset( float depthFactor,
|
||||
float4 clipOffsetPosition = mul(viewProjectionMatrix, float4(worldOffsetPosition, 1.0));
|
||||
|
||||
PixelDepthOffset pdo;
|
||||
pdo.m_depthCS = clipOffsetPosition.z;
|
||||
pdo.m_depthCS = clipOffsetPosition.w;
|
||||
pdo.m_depthNDC = clipOffsetPosition.z / clipOffsetPosition.w;
|
||||
pdo.m_worldPosition = worldOffsetPosition;
|
||||
return pdo;
|
||||
|
||||
Reference in New Issue
Block a user