68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Math/Quaternion.h>
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#include <AzCore/Math/Vector3.h>
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#include <Tests/Printers.h>
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#include <string>
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#include <ostream>
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namespace AZ
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{
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void PrintTo(const AZ::Vector3& vector, ::std::ostream* os)
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{
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*os << '(' << vector.GetX() << ", " << vector.GetY() << ", " << vector.GetZ() << ')';
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}
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void PrintTo(const AZ::Quaternion& quaternion, ::std::ostream* os)
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{
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*os << '(' << quaternion.GetX() << ", " << quaternion.GetY() << ", " << quaternion.GetZ() << ", " << quaternion.GetW() << ')';
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}
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} // namespace AZ
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namespace AZStd
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{
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void PrintTo(const string& string, ::std::ostream* os)
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{
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*os << '"' << std::string(string.data(), string.size()) << '"';
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}
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} // namespace AZStd
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namespace MCore
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{
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void PrintTo(const Quaternion& quaternion, ::std::ostream* os)
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{
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*os << "(x: " << quaternion.x
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<< ", y: " << quaternion.y
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<< ", z: " << quaternion.z
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<< ", w: " << quaternion.w
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<< ")";
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}
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} // namespace MCore
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namespace EMotionFX
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{
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void PrintTo(const Transform& transform, ::std::ostream* os)
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{
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*os << "(pos: ";
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PrintTo(transform.mPosition, os);
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*os << ", rot: ";
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PrintTo(transform.mRotation, os);
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#if !defined(EMFX_SCALE_DISABLED)
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*os << ", scale: ";
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PrintTo(transform.mScale, os);
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#endif
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*os << ")";
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}
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} // namespace EMotionFX
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